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Babylon 5 #044: The Fall of Night [Title Image] Previous Next | Votes: 0 | Points: Awaiting 3 votes | Log On to vote
The Fall of Night
Babylon 5, episode 44 (2.22)

Last Modified: 28 Jun 2006 13:30:03

         
Cast:
Bruce Boxleitner   IMDB   Captain John Sheridan
Claudia Christian   IMDB   Lt. Commander Susan Ivanova
Jerry Doyle   IMDB   Security Chief Michael Garibaldi
Mira Furlan   IMDB   Ambassador Delenn
Andreas Katsulas   IMDB   G'Kar
Peter Jurasik   IMDB   Londo Mollari
Richard Biggs   IMDB   Doctor Stephen Franklin
Guest Cast:
Roy Dotrice   IMDB   Frederick Lantze
Jeff Conaway   IMDB   Zack Allan
Juli Doland   IMDB   Pilot
Rick Hamilton   IMDB   Mitch
Robin Sachs   IMDB   Na'kal
John Vickery   IMDB   Mr. Welles
Donovan Brown   IMDB   Pak'ma'ra Ambassador
Joshua Cox   IMDB   Lieutenant David Corwin
Elisa Beth Garver   IMDB   Tech
Mark Hendrickson   IMDB   Narn
Joshua Patton   IMDB   Human/minbari Kosh
Kim Strauss   IMDB   Drazi Ambassador
Published
DVD   B5 DVD #12
Teaser

As the war escalates, a Narn cruiser seeks help from Babylon 5. Earth takes a position in the war. Keffer makes a terrifying discovery. Kosh takes a drastic step to save a life.
Synopsis
Captain Sheridan is out helping to train Zeta Squadron against the Centauri, should the need to fight them ever arise. One of the other pilots is able to shoot Lt. Keffer quite easily, and is about ready to start again when Sheridan receives a call from Ivanova saying there's an emergency on Babylon 5. Sheridan orders Zeta Squadron to continue practicing the maneuvers and returns to the station.

Lennier enters the Zocalo where he finds Vir sitting there, nursing a drink. Lennier sits down next to him and says to Vir, "Sometimes I get so close, and yet it seems I'm shut out of the important things."

"Indeed, and now with the military starting to stampede over everyone and everything..."

"The coming and going and secret meetings..."

"You never know what it's all about, until later, when it's too late."

"They never listen to us."

"It makes me nervous," they both say at once.

"Same time tomorrow?" Vir asks.

"Sure," Lennier replies as he leaves.

Sheridan meets up with Ivanova who tells him that the Drazi and Pak'ma'ra ambassadors are waiting for him in his office with an urgent matter to discuss. Sheridan orders that all the fighter squads be put through extensive training so they will be ready to fight if necessary.

Sheridan paces back and forth in his office as Ivanova arrives with Londo. The conversation is very tense as they discuss the movement of the Centauri forces. Sheridan asks why what the Centauri did to the Narn wasn't enough, but Londo insists that they are merely trying to stabalize the region, using the conquered worlds as a buffer zone, though the Drazi and Pak'ma'ra don't agree. Londo says his people merely want to establish a presence, and Sheridan demands to know where it will end. He tries to convince Londo that the Centauri are at the center of the trouble, but Londo refuses to listen. He warns Sheridan not to overstep his authority, which ends at Babylon 5.

Garibaldi tells Sheridan that Londo has been acting very differently, and that he can no longer be talked to or reasoned with. Sheridan asks Garibaldi how to get through to Londo, but Garibaldi says it can't be done as long as Londo is afraid, and that he isn't able to keep up with the climactic changes occurring all around him. Sheridan says that he made a full report to Earthdome, and with the new races involved, Earth can no longer ignore the problem. Ivanova calls Sheridan and tells him that Frederick Lantz, from the Ministry of Peace, has just arrived on the station, and Sheridan leaves to see him.

As Keffer and a fellow officer finish their training, they both admit that they are very tired and wish they knew what was going on with Sheridan. The officer suggests it might be the "ghost" - something several other officers say in hyperspace while returning from sector 14. She explains that they said it looked like a cross between "a spider and your worst nightmare."

Keffer meets up with another pilot in the Zocalo and asks him about the ghost he saw. The officer, Mitch, tries to avoid the subject, but Keffer is able to provide a flawless description of the ship, telling him that he saw it as well, but that he wasn't able to record it or get any other information about it. Mitch tries to convince Keffer that he shouldn't try to search for it again.

On C&C, a jump point is detected opening up on the other side of Epsilon 3, where it can only be detected by Babylon 5. It turns out to be a Narn war cruiser, which hails them. The captain tells Sheridan that, when the Centauri attacked the homeworld, his ship was on a deep-space assignment, but that he hopes that they can help liberate the homeworld again, and to do that, they need the help and sanctuary of Babylon 5.

Sheridan informs G'Kar about the Narn war ship, and says that it is safe for the time being. G'Kar is happy about the news, and glad that Sheridan plans to give them sanctuary. Sheridan tells G'Kar about Lantz's visit; G'Kar is delighted to hear that Earth is prepared to take sides, and rushes off to try to meet with Lantz.

Mitch goes to Keffer and gives him a data crystal containing information about sensor readings of the Shadow ship that may help Keffer locate it. Mitch warns him that he may be risking his own life by searching for the ship, and that he no longer wants any part of the mysterious vessel.

The captain of the Narn ship tells Sheridan that the repairs are going slowly due to lack of power. Sheridan suggests shutting down the jump engines so they can use the extra energy to assist in repairs, and Sheridan assures the captain that Babylon 5 will protect them. Lantz arrives at C&C and asks Sheridan about conducting fighter exercises against Centauri combat models. Sheridan tells him that it is true, and Lantz orders him to stop with the drills. Lantz also informs them that he has been authorized by Earth to sign a non-aggression treaty with the Centauri, forming an Earth-Centauri alliance to keep Earth safe. "We will, at last, know peace in our time," Lantz says.

As Welles walks down the corridor, he is approached by a technician from C&C who was unable to attend the meeting. She does, however, have other information for him.

Sheridan orders a channel opened up to the Narn ship and tells the captain that the Centauri know they are there. A jump point opens and a Centauri battle cruiser arrives, blocking the Narn ship from fleeing through Babylon 5's jump gate. Sheridan, who promised G'Kar he'd do whatever he could, sends out Zeta Squadron to escort the Narn ship. Lantz arrives at C&C and asks Sheridan to explain his actions. Sheridan tells him that he promised Sanctuary to the Narn ship and will do whatever he can to keep that promise. Lantz tries to protest Sheridan's actions, but Sheridan has him taken out of C&C as Zeta Squadron launches. He opens up a line with Londo and tells him that the Narn ship will be granted free passage. Sheridan tells Londo that, if the Centauri opens fire on the Starfuries, Babylon 5 will respond with deadly force. He sends a copy of the transmission to the Centauri cruiser and orders the defense grid activated.

Lantz tells Sheridan that the Centauri are extremely upset over Sheridan's actions, and despite the fact that morally and legally Sheridan made the correct choice, Lantz refuses to accept Sheridan's actions. Lantz tells Sheridan that the Centauri have accused them of moving out of neutrality and into a pro-Narn position. Welles tells Lantz and Sheridan that the joint chiefs agreed with Sheridan's actions, which were in accordance with Earth Force regulations, though, had Sheridan informed them of the Narn warship earlier, things may have turned out differently. Lantz tells Sheridan that the Centauri are willing to drop the entire thing if Sheridan apologizes. Sheridan is outraged at this, though Welles tells him that he has been ordered by the president himself, and that, should Sheridan go against those orders, he would be removed from command of Babylon 5. Welles explains that a meeting among all the ambassadors has been set up in the Zen Garden.

Zeta Squadron sticks with the Narn warship until Keffer's ship's computer informs him that there is an elevation in neutrino levels - one of the signals from Mitch's data crystal. Sending the rest of the squadron and the Narn ship on ahead, Keffer breaks off to investigate.

Sheridan, in his dress uniform, practices his apology. "I apologize. I'm sorry. I'm sorry we had to defend ourselves against an unwarranted attack. I'm sorry that your crew was stupid enough to fire on a station filled with a quarter million civilians, including your own people. And I'm sorry I waited as long as I did before I blew them all straight to hell. As with everything else," he muses, "it's the thought that counts." He leaves to go make the speech.

Keffer, following the computer signals, finally spies the Shadow ship and orders the computer to begin recording.

Keffer is scanned by the Shadow ship. He orders the computer to attach a homing beacon and eject the system record. The beacon has barely had time to leave the ship when the Shadow vessel turns toward Keffer, and he is enveloped, screaming, in a blinding white light.

The explosion - and the rapidly falling Sheridan - capture the attention of those in the Garden below, but there is very little time. "In Valen's name!" Delenn says.

"Oh my God!" Ivanova exclaims. "Emergency alert. We've got an explosion in the core shuttle. We need rescue jetpacks and we need 'em now."

"What are you trying to do?" G'Kar asks.

"He's more or less weightless," Ivanova explains. "But the ground is rotating at sixty miles an hour. If we can't catch him, he'll be killed by the impact."

"You won't have time!" G'Kar offers.

Delenn turns to Kosh, standing by her in a deserted section of the garden. "Kosh, you know what's at stake. If you are going to do anything, you must do it now!" The headpiece of Kosh's encounter suit opens up, a brilliant blue light shining from within.

Sheridan continues to fall as Ivanova receives another communication, saying that the rescue team can't get there for two minutes. Ivanova tries to get them to hurry, since they have only thirty seconds.

Lennier also recognizes him instantly. "Valeria!" he exclaims.

The Drazi ambassador sees Kosh as well, but sees him differently. "Droshalla," he shouts out as he sees a light ensconced Drazi rise into the air on her wings.

Londo looks up as well, puzzled.

Delenn enters Sheridan's quarters. She was worried about him, but Sheridan says he is fine. "The whole station's talking about what happened. Every race that was in the garden saw something different... yet the same. A being of light."

"Yes," Delenn affirms. "Each according to his or her type."

"But it was Kosh, wasn't it?" Sheridan asks Delenn, and she nods. "That's what he meant when he said that if he left his encounter suit, he'd be recognized by... everybody," Sheridan concludes.

"For millions of years, the Vorlons have visited other worlds, guided them and..."

"Manipulated us? Programmed us so that... when we saw them, we would react the right way?"

"It is, as you say, a matter of perspective," Delenn tells Sheridan solemnly. "What matters is that he has revealed himself to those who understand - you, me... and those who have been watching. The Shadows will know what Kosh has done. They will worry, afraid that he would not reveal himself unless the Vorlons were prepared to stand against them."

"Are they?"

"I do not think so. But as long as the Shadows believe the rest of us are unaware of their existence, we have time to prepare."

"Well, let's just hope that nobody find out about them until..." Sheridan is interrupted by a call from Ivanova saying that Zeta Squadron has returned, but Keffer has not.

In the Zocalo, a Narn and Drazi both describe what they saw in the garden. The Narn leaves, but the Drazi asks Londo, sitting nearby, what he saw. "Nothing," Londo replies. "I saw... nothing." He turns and leaves.

Londo shouts angrily in the council chamber as Ivanova, in voiceover, explains. "It was the end of the Earth year 2259, and the war was upon us. As anticipated, a few days after the Earth-Centauri treaty was announced, the Centauri widened their war to include many of the Non-Aligned Worlds. And there was another war brewing closer to home, a personal one whose cost would be higher than any of us could imagine." The shopkeeper Zack informed on is forced out of his shop, closed by the Ministry of Peace "pending allegations of sedition." Ivanova, in her quarters, silently and solemnly lights her menorah. "We came to this place because Babylon 5 was our last, best hope for peace. By the end of 2259, we knew that it had failed. But in so doing, it became something greater. As the war expanded, it became our last best hope... for victory. Because sometimes, peace is another word for surrender. And because secrets have a way of getting out."
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