Direct confrontations with the Shadows begin in earnest.
The Brakiri ambassador tells Sheridan and Ivanova that they cannot fight the Shadows themselves, and asks for help. Sheridan says that he can't help, since they no longer have Earth's support. Sheridan explains that the Brakiri were wrong to have trusted the Shadows, but the ambassador says he felt they were working for, instead of against, the Brakiri. Sheridan tells the Brakiri ambassador that he asked the Gaim ambassador to help the Brakiri, since the worlds near Gaim space would only help if they were involved. The Gaim ambassador refuses, saying that, if they join in the fight, the Shadows will notice them and come after them. Sheridan tries to convince the Gaim ambassador that the Shadows will come after them soon, but the only way the Gaim ambassador will be swayed is if Sheridan can prove that he has power equal to that of the Shadows.
Londo is by himself, recalling the time he spent with Adira a couple of years earlier, and the happiness that she brought him. His memories are interrupted by Vir, who has prepared the suite at Londo's behest. Londo tells Vir he will be right there, and departs to inspect it.
As Londo is on his way, however, the corridor suddenly glows with a red light, and his path is blocked by Morden, who tells Londo that they have something to settle. Morden tells Londo that he is disappointed in him, that Lord Refa will no longer respond to Morden's calls, and that the Centauri have pulled back their border campaigns. Morden asks about the deal they made, and insists that the Centauri government must continue their campaign. Londo believes Morden has no interest in the Centauri Republic, and only wants to use them as a distraction. Morden threatens Londo, saying that his associates may turn their eye to the Centauri if Londo stands in the way. "Then we will pluck it out," says Londo. He pushes past Morden and makes his way down the corridor. A Shadow appears and speaks with Morden. Morden insists that they need Londo alive, and that he will find other ways to get what they want.
Delenn enters the war room to find Sheridan sitting at the table, poring over reports of Shadow attacks. Sheridan says he can't understand the methods the Shadows are using. Delenn tells him that their tactics are the ones they used a thousand years previous to keep the major powers at bay. Sheridan says that their only hope is to organize all the other races into one force, something that has never been done before, and might not even be possible, since they all have their rivalries and agendas, which seem incompatible. Sheridan tells Delenn that they can't score one victory against the Shadow ships, and that, if they could, it might convince the others to join in the fight. Delenn says that that is exactly what they should do, and Sheridan asks how they do that. "I'm sure you'll think of something," she says, and leaves.
"Every day, people around here start talking more and more like Kosh," he says to himself, smiling. Soon, the smile vanishes, and he begins formulating an idea.
Vir is speaking with a vendor in the Zocalo about the various effects needed to complete the welcome for Adira. After he concludes the business, he starts off, but sees that Morden is nearby. Trying to avoid him, he heads off in another direction, only to run into Morden in a corridor outside. Morden asks how he can help, but Vir refuses the offer, hurrying away instead. Morden returns to the Zocalo, and speaks to the vendor, who he convinces to talk about what Vir ordered.
Sheridan and Kosh walk together down a corridor, with Sheridan explaining his plan. "Nobody wants to fight a war unless they know there's at least a chance of winning. You can give them that hope. As one of the older races, your technology has to be at least as good as the Shadows'. Now, if we can convince your government to send out an expedition to engage one or two of their ships..."
"No," Kosh replies.
"All right, I know you can't take the entire Shadow fleet by yourselves, but if you could beat them at just one fight, it could be the break we'd need to get everyone organized. Then we'd have a real chance. You could do it, couldn't you?"
"Perhaps, but there are still few of us. It is not our time. It is yours. We are not prepared yet." Kosh then begins to move down the corridor, away from Sheridan.
In C&C, a tech reports to Ivanova that there is an energy surge showing up on the sensors. Ivanova asks where it is, but the tech can't tell - it is a non-localized phenomenon.
"I hear you've got a saying," Sheridan continues, "'Understanding is a three-edged sword.' Well, we've got a saying, too, 'Put your money where your mouth is!'"
"Impudent," Kosh says righteously, before turning away again.
"Yeah? Well maybe that's the only way to get through to you. You said you wanted to teach me to fight legends. Well you're a legend, too, and I am not going away until you agree!"
"Up yours!" Sheridan is thrown against the wall by another blast from Kosh, which gives Sheridan a cut on his face.
"So, the real Kosh shows his colors at last, huh? You angry now? Angry enough to kill me? Because that's the only way I'm leaving. Unless your people get off their encounter-suited butts and do something, I've got nothing to lose! God, my own government wants to kill me, and if we lose this war, I'm just as dead! Our only chance is to get the other races on board for this fight and right now you're the key to doing that."
"It is not yet time," Kosh tells him.
Sheridan is even more upset now. "And who decides that time? You? You put me in this position. You asked me to fight this damn war! Well, it's about time you let me fight it my way!" Kosh tries to get away again, but Sheridan won't let him go. "How many people have already died fighting this war of yours, huh? How many more will die before you come down off that mountain and get involved? Ships, colonies, whole worlds are being destroyed out there, and you do nothing! How many more? How many more, Kosh? How many more dead before you're satisfied? Huh?"
Kosh hits Sheridan with a very powerful force that throws Sheridan against the wall, but this time he does not let go. "Go ahead," Sheridan invites. "Maybe one more death will help balance out the books. Go on. Get it over with. Save us both the trouble later." Kosh does not agree, and instead lets Sheridan go.
"I will do as you ask," Kosh says, and begins walking away. After a few steps, he turns back to Sheridan. "But there is a price to pay. I will not be there to help you when you go to Z'ha'dum."
"You already said if I go to Z'ha'dum, I'll die."
"All right. If that's the trade-off. If you want to withhold your help when the time comes, that's fine. I'll go it alone."
"You do not understand," Kosh tells him. "But you will." Kosh turns away from Sheridan and silently heads down the corridor.
The battle concluded, the victorious Vorlon ships enter their jump point and return from whence they came. Meanwhile, Morden receives word from one of his contacts, and seems troubled by what he hears.
Ivanova informs Sheridan that the news of the victory has spread and that every ambassador aboard the station is ready to sign on. Sheridan wants to go to Kosh and thank him, but Ivanova convinces him to go to bed instead, and thank him the next day. However, someone does go to visit Kosh without delay - Morden, who brings his Shadow associates with him.
As Sheridan sleeps, he dreams of his father. "John... Johnny..."
"Dad?" Sheridan says, turning around.
"Dad, are you... Are you all right?"
"It's too late for me. I'm sorry for what I did before. I knew what was ahead. I guess... I guess I was afraid. When you've lived as long as I have, you... you kind of get used to it. I wish I could have done more for you. There's so much I should have said... And now it's too late. You're right. It's time you begin this war your way." He wrenches in pain again. "I've got to go now, John."
"It's all right, son. See... As long as you're here, I'll always be here."
Garibaldi explains that, although he searched the quarters with great care, they found no sign of forced entry, and no sign of a body. Garibaldi suggests Kosh might not be dead, but Sheridan and Delenn know better. She says that the Vorlons asked that no one be told of Kosh's death, since such news could destroy the newly-formed alliance. Since Kosh is often not seen for weeks, it will give them time to send a replacement. Sheridan says that Kosh knew what lay ahead, hence the warning he gave. Sheridan feels guilty, believing earlier that Kosh's warning about Z'ha'dum was punishment, rather than what it was - fear. Delenn says that Kosh's encounter suit, and all his other personal effects should be placed in his ship.
Londo tells Morden that Adira's death was caused by poison, and he suspects Morden knows the cause. Morden tells him that the last he heard from Lord Refa, he was very upset with Londo, which would be understandable given the fact that Londo poisoned him. Morden says that Refa said something about "evening the score," but couldn't find out more because Refa stopped talking to him after that. Morden offers that he could have stopped him, had he known about it earlier, but he expresses his most sincere apologies. Londo picks up a piece of jewelry, which he gave to Adira, and muses about it sentimentally. Londo laments that all those die around him, except those who most deserve it. "That is about to change," Londo tells him. "You said that you would go away for as long as I wanted. I no longer want that. All I want now... is revenge. They took from me... the one thing that I have ever truly loved. And you will help me, Mr. Morden, to strike them down. Give me this... and the safety of my people, and let the rest of the galaxy burn. I don't care any more. Will you help me, Mr. Morden?"
"Of course, Ambassador," Morden says, his face displaying concern. "As ever, I am always in your service."
"And then what?" Garibaldi asks.
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